Little Nightmares 2 Review

by | Mar 10, 2021 | Gaming, Reviews | 0 comments

Little Nightmares 2 is here to remind you that there is nothing worse than being stuck in a nightmare.

The game installs an unsettling atmosphere and paints that with beautifully haunting scenes. And the look of the game isn’t the only thing that will make you hold your breath. Creatures that will chase you to get you will evoke intense feelings of horror, just like in your nightmares.

You will meet Mono, a thin boy with a paper bag over his head, set on a path to discover his fate. He shortly unites with Six, the main protagonist from the original video game. After setting her free, the two of them proceed to get in trouble.

You will also learn that he has his ways of interacting with TVs.

TVs are the sizzling white light in the otherwise dimmed rooms, and they further emphasize obscurity that got its paws on Pale City.

TVs are everything Residents of Pale City care for. Switch it off, and you’ll see how much TV means to those folks.

Viewers facing towards lighted screen

Little Nightmares 2 heart-pounding adventure incorporates five sections

The sequel (Sequel, hm?) is divided into five sections, and each of them will make the hair on your back lift. My personal favorites are School and Hospital.

School is full of schoolchildren demeanors with big porcelain heads that will make your stay at the school far worse. You will have to smash quite a number to make your way out of there.

The creepy children are the least of your worries, however. You’ll learn that when you encounter the Teacher. Attempts to hide or evade are interesting because the Teacher can lengthen herself by spreading her long tapered neck to hunt you. Make too much noise, and you’ll end up becoming a dessert.

But she’s not the only monster that will cause a scare. The game will drag you into the shadows to meet the places where monstrosities lurk for their next prey.

Sneaking around malformed monsters is as exciting as solving game puzzles. You won’t run around clueless about what to do; there isn’t much explanation, but the game is rather intuitive, and you will figure it out. Often Six as AI will be there to help you with stuff you cannot solve alone. And much of the story will be focused on Six and protecting her.

As for visiting the Hospital in Pale City: just remember that there will come a time where your life will depend on the beam of light.

Little Nightmares little issues

Chase scenes are timed just long enough so they don’t annoy you, but there might be a time when a monster outstays its welcome. The part that can make this game sometimes frustrating is clumsy controls that result in unnecessary deaths. You will find Mono hitting into the wall when you wanted him to go through the door, do imprecise jumps, or be late with making a swing with a tool. The action delays after clicking a button and can account for some combat deaths.

Many will think that this sucks. The part where you cannot determine how to navigate space certainly is, but complaining about combat scenes doesn’t hold the water because you are playing a tiny little child. And if you are small and you get to play with big tools, it’s supposed to be not easy.

The game that delivers utter creepy vibes gets a rather unexpected end, and, I dare to say, without giving any spoilers away – unsatisfying as it raises more questions than answers.

The gameplay is about twice as long as Little Nightmares gameplay but still accounts for just around 6 hours of gameplay. Nevertheless, this is a game horror fans who like the illogical narrative of a nightmare will absolutely enjoy.

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